As you know, the world I am creating is for a tabletop RPG (see Part 1 if you don’t know what a tabletop RPG is). Thus, I need to decide what tabletop RPG (or system) I’m going to use to play the world. The system is important because the character options and rules can dictate the setting. For example, the world’s most popular RPG, Dungeons and Dragons, is a RPG of high fantasy with flashy explosive spells. If I use D&D in my world with no modifications, my world will eventually become something closer to high fantasy, which is not what I want. So before I do anything else, I will decide my system. Below is a list of systems I considered, and their pros and cons.
|Warhammer Fantasy Roleplaying: 2nd Edition||WFRP2 has a grim feel, which is good for low fantasy. In addition, it has many rules, including optional rules for armor layers and hit location (stab the torso or the right arm, etc.). It uses a d100, which I’m familiar with.||WFRP2 assumes that you are using the Old World setting, which affects some of the rules (equipment, races, monsters, etc.)|
|Harnmaster||Harnmaster is a low fantasy RPG. It also has detailed rules for armor layers and hit locations, which are more detailed than WFRP2. It has low magic, being near-mundane. It uses a d100, which I’m familiar with.||The complexity is mostly in character creation, but it might scare my friends away from playing. In addition, the only races are human, dwarf, and elf.|
|Runequest 6||It uses the same basic engine as another RPG, Call of Cthulhu, which is one of my favorites. One of my friends and his group is also familiar with CoC, so they might like RQ6. Has rules for health per hit location.||Apparently, this book is poorly organized. For example, sprinting is mentioned on page 58, but finally elaborated upon on page 438.|
After deliberating, I have chosen to use WFRP2.
Yasadu De Silva