Review by: jakobsherman
Super Mario World was a game released in 1991 by Nintendo. This is a game that would go down in history as one of the best games to ever hit shelves in stores, and for good reason too. Many people praise this game for it’s complex yet simple gameplay. This game mostly revolves around jumping around and collecting power-ups (Mario’s version of items). The game does an excellent job of teaching you these mechanics without shoving them in your face with a tutorial like many other games. Most 2-D Marios are good at this. They show you how to dodge Goombas by letting them kill you, or rather, making you fly off the screen.
This game, however, has some flaws when it comes to that. For example, it teaches you nothing about the different Yoshi powers. Speaking of Yoshi, this is the first game to feature Yoshi, the iconic green dinosaur who’s famous for eating things, and then turning them into eggs. Yoshi sort of acts as a power-up in this game. You find him and other power ups by hitting a question mark block with your fist, although many believe it’s your head. One of these power-ups is the feather, which gives you a cape which lets you fly and glide by jumping once in a sprint. This however allows players to skip near levels entirely.
The difficulty of this game, in my opinion, is unbalanced and sometimes unfair. This is mainly due to the huge difficulty spike around the third world. Worlds are basically just a group of singular levels. At the end of each world you enter a tower and fight one of the eight Koopalings, each being one of Bower’s children. These levels range from haunted houses to underwater sequences to grassy plains, to caves with what seems like endless amounts tunnels. Nearly half these levels, have secret exits that lead to switches that help you in other levels, and even unlock more levels themselves. There are a total of 29 secret exits in this game, and there’s even the star world with five more levels and the special world with levels like Tubular which take hours to complete due to their difficulty. At the end of the last world, you finally face Bowser in his castle in a fight to save Peach from his grasps.
In conclusion, if you’re looking for a retro game to play without a deep story or just a fun time, whether it be a quick play through or an one-hundred percent one with lots of content, I recommend Mario World. I give this game an 8.7/10.