Grand Theft Auto: San Andreas


Review by: coolkid73

Grand Theft Auto: San Andreas is the seventh game in the Grand Theft Auto series released in 2004 for PlayStation 2, and in 2005 for PC and Xbox. A high definition remaster was later released on Xbox 360 and PlayStation 3 in 2015. This game is set in the fictional city of San Andreas, and follows Carl “CJ” Johnson and his friends Ryder, Sweet, OG “Jeffery” Loc, and Big Smoke as they try to rid the city of a rival gang. This game is addictive to play and is loads of fun.

The best part of the game is the music. While in a car, you have access to various radio stations. One is a talk show, and the rest play music. This game uses rock, reggae, heavy metal, gangsta rap, and various other genres of music. All songs used in the game are real songs made by real people.

This game has loads of missions, involving stuff like beating up drug dealers, stealing crates of guns from a guy’s house, catching and killing a guy, stealing a famous rapper’s rhyme book, and so much more.

This game has loads of fun missions and loads of weapons, like batons, golf clubs, and, of course, guns. This game is fun so I give it a 10/10. I hope you try this game yourself.

Alwyn Beren and Alton Underbough the 2nd

customlogoBy: fealtytokhorne

Alwyn and Alton are two characters whom I have created for Dungeons and Dragons. Below are their backstories, which I decided to share so you can know more about the process of creating a character for D and D.

Alwyn Beren:

Alvyn Beren is a scheming gnome. Or, more appropriately, was a scheming gnome. Born to a pair of gnome nobles, Alvyn lived a life of intrigue. Alliances shift, enemies become “friends,” friends are never friends, and a dagger may be at your back. Alvyn survived by his constant manipulation, but even with his endless blackmail and bribery, he knew he wouldn’t live for long. And so, when his death came, Alvyn was ready, but he had regrets. Plenty of them. In the Hells, he schemed against Death himself. He was outmaneuvered, of course, but his effort amused the reaper. And so, he was given a year of life, but he came back with a “gift,” wooden dolls and puppets, things he controlled, to remind him of his constant regrets, and make him feel guilt every minute of his mockery of life. Alvyn adventures to set things right so he can feel at peace when he returns to Deaths embrace…

Alton Underbough the Second

Alton was born to an adventurer, someone who did great things. Alas, Alton’s father, who went by the same name, wasn’t destined to live that long. A noble family saw something in Alton, and took him off the streets, whisking him off to their life of money, power, deceit, and treachery. Alton rebelled instantly, attempting to run away. He was caught many times. Soon, he stopped trying to run away, and adopted a different tactic. Every night, he would don dark clothes and track down and arrest one of his family members. Alton felt no guilt about this. After all, he knew just how corrupt his foster family was. After every member of his foster family was in jail, Alton took down other corrupt nobles, until he came into contact with a travelling bard, a member of the College of the Herald. Intrigued, Alton began learning more about the art. Soon, the halfling began using the tools of blackmail, deception, and magic to root out corruption. Alton has begun his adventuring career in hopes of tracking down and taking on more formidable targets..

Mind you, this is not the backstory Alton tells everyone. Depending on who he is talking to, he might paint himself as a grizzled mercenary captain, a slave who led his fellow captives to victory and overthrew his captors, a gladiator fighting for sport in an arena, a leader of a cutthroat thieves guild, a renowned scholar, or a acolyte who serves his god to the very last breath.

Building a Random World. Part 3: Sociology: Races. By Yasadu De Silva


By: Yasadu De Silva

Hello all,

I’ve recently begun building a world for a tabletop RPG. To see what a tabletop RPG is and what I will use to create the world, look at my Part 1 post.

Sociology is important because it is the people and races that inhabit the world. Without it, my world would literally have no sentient life, which isn’t good for the RPG I want to play (it may be interesting to play non-sentient life in a rules-light system though). To develop sociology in my world, I followed these steps.

First, I need to decide what races inhabit my world, and which ones are major, minor, and dominant. I need to roll a d3 (or d6 divided by two) and subtract 1 (d3-1 in short form). I get two. Then, I roll for major races. Rolling d4+2 gets me four. Finally, I roll for minor races. Rolling 4d4 gives me four minor races. Then I need to roll d100s to find out which races are in my world. I get: giants and humans as dominant; elves, halflings (hobbits but without copyright), lizard men, and gnolls (hyena people) as major; and hsing-sing mammals (here:, doppelgangers, arakocra (bird people), and dwarves as minor. Now, I need to create subcultures for some of the races. Let’s pick: humans, lizard men, giants, and elves. After rolling, I find that: giants have 3 seperate subcultures, humans have 4, elves have 3, and lizard people have 2. I will flesh out these subcultures later. But first, I should decide where these races live. After rolling, I find that: giants tend to the mountains, humans to the forests, elves to rivers, halflings to the northeast, lizardmen to the southwest, gnolls to subtropical regions, hsing-sing mammals to the jungles, doppelgangers go wherever, aracockra to the southeast, and dwarfs to the grasslands.

Next time, I will be taking a look at a system, then I will be returning to Sociology for kingdoms.

Thank you for reading,

Yasadu De Silva

Building a Random World. Part 1: introduction. By Yasadu De Silva


By: Yasadu De Silva

Hello all,

Recently, I had the idea to start a new tabletop RPG campaign. A tabletop RPG is where a group of friends sit around a table telling stories about characters they made up. All the major points of a story are there (setting, plot, etc.) However, there are two major points in which tabletop RPG’s differ from collaborative storytelling. Firstly, what the characters can do in the story is determined by rules and dice. There can be many rules; for example, RPG’s like Pathfinder or Shadowrun, or very little rules, for example RPG’s like Risus or Dungeon World. Secondly, the setting and the non-player characters are controlled by one person who does not have a character, called the GM. Sometimes, most of the setting is included in the rules, sometimes, the GM makes the setting by his/herself. For me, this is the case. I want to make a dark, low fantasy (low to no magic) setting for a RPG. I haven’t decided specifically which RPG, but most likely, it will be a RPG with many rules.

To do this, I have employed the aid of a book called the World Builders Guidebook, by Richard Baker.

Image result for world builder's guidebook

It is now out of print, but you can find many copies floating around on the internet. There are many random tables inside, which I will use to build the world I want.

Thank you for reading,

Yasadu De SIlva.

Disney Crossy Road


Crossy Road was originally created by Hipster Whale. It is based on an older game called Frogger, where you are a frog trying to get to the other side of the road. They then made a Disney version of this popular, addicting game. Disney Crossy Road offers a wide variety of Disney characters, from Mickey Mouse to Judy Hopps from the new movie, Zootopia. For each group of characters associated with a specific movie, there is a world specially designed for them. All worlds are infinite, whereas you can go through the world forever and ever. Some worlds have special obstacles or collectables. In the Tangled world, you have to dodge bouncing crates or you will get squashed. The Inside Out world lets you pick up memory orbs and occasionally drop them off at suction pipes to get extra points. All characters and worlds are designed well. You have the potential to collect all these cute and fun Disney characters from multiple movies. It can be difficult at times because vehicles differ in speed and size. Disney Crossy Road is one of my favorite apps, and I play it every day. It is a great game to get, whether you are a Disney fan or like the regular Crossy Road. Disney Crossy Road is free to download on any appstore on almost any device, I have it on my phone. It is an awesome game do get it today!


Kahoot It!


Now you might be thinking, “What is a Kahoot?”, well let me explain it. Kahoot it is a free website were you make an account and can access multiple choice trivia questions on many topics. But instead of the answers and question being on the same screen, a player uses the “game code” to join the game and answer from their device but sees the question on the host computer. Then once the time is up the main screen shows the correct answer and awards points for how fast you gave the right answer. This makes a perfect scenario for classrooms that use BYOD (bring your own device). Now I’m sure you are wondering what these “quizzes” on Kahoot are all about. They can be about anything and there is a search tool to find the correct one for a subject manner. For example in biology the teacher goes onto creates a free account and then searches for a quiz in cells. Then the quiz launches with a code that students type into and the games begin. Teachers now can incorporate this fun way of learning into their plans. I’ve had multiple experiences with Kahoot and it really creates an environment where learning is the top priority. Did I mention they post rankings after each question? It promotes a healthy dose of competition.

Rory 1oth Grade

Sunset Overdrive Video Game Review


Sunset Overdrive has many great features such as its movement system. One of the great parts of its movement system is the speed. You move incredibly fast and have to react fast to know where and when to jump, bounce, climb, or grind. There are many areas for parkour in Sunset City (the city in the game), and nearly everything requires you to parkour. It’s easy to learn and fun to do.
The game also has a great combat system. There are many weapons to collect. You can get them in missions or buy them with in-game currency. They have a colorful look and can shoot helicopter turrets, fireballs, explosive teddy bears, and more. The combat itself is great. You can shoot while doing parkour and unlock many abilities for fighting. The enemies have a great variety too. You fight enemies such as zombies, from the average zombie to zombies that can explode or shoot acid at you. You also fight enemies who survived the infections and are now thieves. The game is very humorous with many jokes and funny characters. The playable map is huge and would take hours to explore. You can also customize your character to look however you like, with many clothes and features to choose from.

Cole, 7th grade